VGRAVES GUIS
Examples
These excerpts come directly from the default GUI files and show the most important action patterns used by player and admin menus.
Player list grave entry
This repeated item renders one saved grave per configured slot and shows creation, expiration, XP, price, and ticket information.
grave_entry:
material: CHEST
action: view-grave
slots:
- 10
- 11
- 12
- 13
- 14
display_name: "&e&lDeath Save #{index}"Player detail reclaim buttons
The detail menu can show paid claim, disabled paid claim, ticket reclaim, and give-up buttons in the same row.
pay:
material: EMERALD
action: pay-claim
view_requirement: "{price_available}"
pay_disabled:
material: BARRIER
action: pay-claim-disabled
view_requirement: "{price_unavailable}"Admin target info
The admin list can show the target player and viewer context through a normal info item.
target_info:
material: PLAYER_HEAD
action: info
slot: 4
display_name: "&eViewing: &f{target}"Admin grave actions
The admin detail menu exposes separate actions for self-claim, restore-to-owner, delete, and back navigation.
claim_self:
material: ENDER_CHEST
action: admin-claim-self
claim_target:
material: CHEST_MINECART
action: admin-claim-target
delete:
material: LAVA_BUCKET
action: admin-delete