Core Visual Settings

  • Material can be a Bukkit material name or HDB-<id>.
  • Name controls the visible item name and supports MiniMessage, hex colors, and legacy formatting.
  • Lore defines multi-line item descriptions with placeholder support.
  • Texture allows a base64 texture when the material is PLAYER_HEAD.

Behavior Settings

  • Usage sets how many times the item can be used before it disappears.
  • Enable controls whether the voucher is active or disabled.
  • Action defines which player interaction triggers the item.
  • Command runs the fixed console reward command.
  • Random generates the value used by %random-amount%.
  • Random-Command creates a weighted reward list with separate outcomes.

Messages and Meta

  • Message-Chat sends a chat message when the voucher is used.
  • Message-Title shows a title and optional subtitle.
  • Message-ActionBar displays action bar feedback.
  • Glow, CustomModelData, and Unbreakable control extra visual item behavior.
  • ItemFlags, Enchantments, Attributes, and Potion extend the item with more metadata.