VVOUCHER ITEMS
Examples
These examples are taken from the default example voucher file and shown as full YAML blocks. This makes the page behave more like the GitBook-style config pages from your references, where the user can read the explanation and the exact config at the same time.
fly-permission
A glowing feather voucher that grants temporary fly permission. This is a strong starter example for a fixed command reward with lore placeholders and multiple uses.
fly-permission:
Material: FEATHER
Name: "<gradient:#1378FF:#60BFFB>Fly Permission</gradient>"
Unbreakable: false
Enable: true
CustomModelData: -1
Glow: true
Lore:
- ""
- "բFF????????????"
- " &8&l| &fUsage: <BFFB%current-usage%&8/<BFFB%max-usage%"
- " &8&l| &fDuration: <BFFB1 hours"
- ""
- "բFF> SHIFT + RIGHT CLICK TO USE <"
Usage: 2
Action: "SHIFT + RIGHT CLICK"
Command: "lp user %player% permission settemp essentials.fly true 1h accumulate"
ItemFlags:
- HIDE_ATTRIBUTES
- HIDE_UNBREAKABLE
money
This voucher demonstrates the global random amount generator. The plugin rolls a value between
Min and Max, then inserts the result into the command with
%random-amount%.
money:
Material: BOOK
Name: "<gradient:#1378FF:#60BFFB>Money Voucher</gradient>"
Enable: true
Usage: 1
Action: "SHIFT + RIGHT CLICK"
Random:
Min: 20000
Max: 50000
Command: "eco give %player% %random-amount%"
Unbreakable: false
CustomModelData: -1
TooltipStyle: global:mythic
Lore:
- ""
- "բFF????????????"
- " &8&l| &fUsage: <BFFB%current-usage%&8/<BFFB%max-usage%"
- " &8&l| &fMoney: <BFFB20,000-50,000"
- ""
- "բFF> SHIFT + RIGHT CLICK TO USE <"
ItemFlags:
- HIDE_ATTRIBUTES
- HIDE_UNBREAKABLE
hdb-head-example
A compact example for HeadDatabase integration. Instead of a normal material, the item uses an
HDB-<id> value directly in the material field.
hdb-head-example:
Material: HDB-13376
Name: "<gradient:#1378FF:#60BFFB>HDB Voucher</gradient>"
Usage: 1
Action: "SHIFT + RIGHT CLICK"
Message-Chat: "{prefix} HeadDatabase voucher opened."
texture-head-example
This example uses PLAYER_HEAD together with a base64 texture string. Use this pattern
when you want a custom head without depending on HeadDatabase.
texture-head-example:
Material: PLAYER_HEAD
Texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzRlOGZmMzBlMzkzNzA5ODYzN2MwYWYwM2ExZjJhNmIxN2YwZTgyOGFiMmE1N2EyNjdhMDFkYTQ4NGJhMGM1NyJ9fX0="
Name: "<gradient:#1378FF:#60BFFB>Texture Voucher</gradient>"
Usage: 1
Action: "SHIFT + RIGHT CLICK"
Message-Chat: "{prefix} Texture head voucher opened."
random-permission
The most advanced default example. It combines visual settings, multiple feedback channels, a global
random range, and a weighted Random-Command list where one reward entry also uses its own
local random value.
random-permission:
Material: ANVIL
Name: "<gradient:#1378FF:#60BFFB>Random Permission</gradient>"
Unbreakable: false
Enable: true
CustomModelData: -1
Glow: true
Message-Chat: "{prefix} You opened a random permission voucher."
Message-Title:
Title: "բFFRandom Permission"
SubTitle: "&7Good luck!"
Message-ActionBar: "{prefix}&7You opened your random permission voucher."
Lore:
- ""
- "բFF????????????"
- " &8&l| &fUsage: <BFFB%current-usage%&8/<BFFB%max-usage%"
- " &8&l| &fDuration: <BFFB1 hours"
- ""
- "բFF> SHIFT + RIGHT CLICK TO USE <"
Usage: 2
Action: "SHIFT + RIGHT CLICK"
Random:
Min: 20000
Max: 50000
Random-Command:
Command1:
Chance: 20
Command: "lp user %player% permission settemp essentials.fly true %local-random%h"
Message-Chat: "{prefix} You got a բFFFly &7permission!"
Message-Title:
Title: "բFFFly"
SubTitle: "&7Duration: բFF%local-random%h"
Message-ActionBar: "&7Reward: բFFFly"
Random:
Min: 1
Max: 3
Command2:
Chance: 20
Command: "lp user %player% permission settemp essentials.repair true 1h"
Message-Chat: "{prefix} You got a բFFRepair &7permission!"
Command3:
Chance: 50
Command: "lp user %player% permission settemp essentials.god true 1h"
Message-Chat: "{prefix} You got a բFFGod &7permission!"
Command4:
Chance: 40
Command: "lp user %player% permission settemp essentials.afk true 1h"
Message-Chat: "{prefix} You got an բFFAFK &7permission!"
ItemFlags:
- HIDE_ATTRIBUTES
- HIDE_UNBREAKABLE
event-example
This example demonstrates the reusable event system. The voucher itself does not define the final
reward command directly. Instead, one random branch points to an external event id loaded from
events/example.yml.
event-example:
Material: IRON_INGOT
Name: "<gradient:#1378FF:#60BFFB>Event Example Voucher</gradient>"
Usage: 1
Action: "SHIFT + RIGHT CLICK"
MaxStackSize: 64
Random-Command:
Command1:
Chance: 50
Message-Chat: "{prefix} You got nothing!"
Command2:
Chance: 50
# This calls the external event with id: example-event
# One reward will be selected from /plugins/VVoucher/events/example.yml
Event: "example-event"