VVOUCHER ITEMS
Features
This page explains the complete set of important settings that can be assigned to a voucher item.
Core Visual Settings
Materialcan be a Bukkit material name orHDB-<id>.Namecontrols the visible item name and supports MiniMessage, hex colors, and legacy formatting.Loredefines multi-line item descriptions with placeholder support.Textureallows a base64 texture when the material isPLAYER_HEAD.TooltipStyleoptionally applies a custom tooltip frame style on Minecraft1.21.2+using a validnamespace:pathresource location such asglobal:mythic.MaxStackSizeoptionally overrides how many of that voucher item can stack together.
Behavior Settings
Usagesets how many times the item can be used before it disappears.Enablecontrols whether the voucher is active or disabled.Actiondefines which player interaction triggers the item.Commandruns the fixed console reward command.Randomgenerates the value used by%random-amount%.Random-Commandcreates a weighted reward list with separate outcomes.Eventinside a reward entry can call a reusable external event table fromevents/*.yml.
Messages and Meta
Message-Chatsends a chat message when the voucher is used.Message-Titleshows a title and optional subtitle.Message-ActionBardisplays action bar feedback.Glow,CustomModelData, andUnbreakablecontrol extra visual item behavior.ItemFlags,Enchantments,Attributes, andPotionextend the item with more metadata.
TooltipStyle is ignored safely on older server versions. If the client resource pack does not provide the referenced tooltip textures, Minecraft shows the missing texture for that style.